they are coming unblocked
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They are coming unblocked drops you straight into scrappy, wave based survival where quick decisions matter more than perfect aim. You spawn with basic gear, scavenge coins, and start stacking simple defenses like boards, barbed wire, and turrets before the next bell rings. Each round, the horde thickens and weird variants show up, so you tweak routes, funnel zombies, and upgrade firepower instead of face tanking. If you just want to try it right now, launch it here: play they are coming unblocked on Poki. The core loop lands close to classic defense design: shape the path, punish choke points, and keep the economy flowing between waves. That’s exactly the heartbeat of the tower defense genre, where placement and timing decide everything more than raw twitch skills. Early runs are for learning paths and stocking med kits; later runs become a rhythm of rebuild, reload, reposition. It’s simple on the surface, but there’s enough friction to make every clean hold feel earned. If you like learning by doing, this one rewards reps fast.
Open with economy. Board doors first, then invest in damage that scales. Don’t overspend on walls you can’t defend. Build to force single file paths so every bullet hits something.
A round based survival title where you barricade, upgrade, and hold lanes against zombie waves, mixing resource management with crowd control and aim. Think lane shaping plus steady DPS ramps.
Runs are snappy, resets are painless, and defenses feel meaningful. Small tweaks in pathing can triple your effectiveness. That feedback loop keeps experiments fun instead of punishing.
Bind reload discipline to muscle memory. Pre place boards before the bell, then kite in arcs so mobs clump on corners you control. Heal between waves, never during. Turrets cover straights; you cover turns.
For quick, no install access on desktop or Chromebook, use Poki. It loads fast, runs in browser, and lets you jump straight into wave practice without setup.
It respects your time. Ten minutes teaches the loop; thirty minutes teaches pathing; an hour has you theorycrafting builds. Easy to pick up, sticky to master, endlessly replayable.
1) Is there a single best early defense?
Start with boards to slow the first pushes, then add a cheap damage source. Control speed first, damage second.
2) What upgrades pay off fastest?
Anything that increases reliable lane damage or widens chokepoints’ effectiveness. Prioritize consistent DPS over flashy burst early.
3) How do I stop getting overrun mid run?
Fix the path. If zombies split, your damage splits. Use barricades to force a single corridor and place firepower where they must pass.
4) Is kiting actually worth it?
Yes. Arc kiting stacks mobs into your turret line so every shot lands. Just don’t kite through unboarded doors.
5) Any quick genre resource to learn the mindset?
Read up on core tower defense concepts like path manipulation and choke control; the fundamentals map directly here.